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The Red Baron by RogueBaron The Red Baron by RogueBaron
Gladiator (Executioner) “Red Baron”


Manufacturer: Alshain BattleWorx
Model: Executioner (Gladiator)
Class: Assault
Mass: 95 tons
Chassis: Clan Series Assault SXE
Armor: Arcadia Compound Delta VII Ferro-Fibrous 15.5 tons
Engine Heavy Force 380 XL
Cruising Speed: 46.8 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro Fibrous, 15.5 tons
Armament:
2 Clan ER Large Lasers
2 Clan LBX-20 Autocannons


I call this "Red Baron" after Manfred von Richtoffen, the ace of aces in WWI (edited). The Red Baron is a customized Executioner (Gladiator) and is featured in all "I,Kerensky" series.

This is my first ever digital painting. First I sketch the mech with pencil, then scan and imported it to Paint Shop Pro 7. I documented every step, and you can see them in my scrapbook folder.
Creating lineart proved to be the hardest job (6-1/2 hours). But it is worth doing.
For coloring / shadowing / detailing, I follow the tutorial by hito76:

[link]

Special thanks to SulliMike23, :iconkatwylder:, :iconsentinel28a:, :iconprdarkfox: and :iconsideline: for encouragement.

Since this is my first, please be generous in your reviews. I'd greatly appreciate it.

EDIT: July 17 2009 I changed the background using techniques I learnt from Kat's tutorial. It's still not perfect, but I think it's much more interesting than the old one.
Add a Comment:
 
:icontigeri210:
tigeri210 Featured By Owner Sep 18, 2010
needs some ppc's :P anyways i like it.
Reply
:iconsteel-raven:
Steel-Raven Featured By Owner Aug 15, 2009
Great job on the Executioner, very like the color and the shading.
Reply
:iconroguebaron:
RogueBaron Featured By Owner Aug 16, 2009  Hobbyist Traditional Artist
Thanks always!
Reply
:iconironhawk711:
IronHawk711 Featured By Owner Jul 24, 2009
No bad!
I considered earlier, that Gladiator had awful design in Readout...
But when I played MechWarrior-4, I has understood that Gladiator is cool and nice in TRO...:D
Reply
:iconroguebaron:
RogueBaron Featured By Owner Jul 25, 2009  Hobbyist Traditional Artist
Thanks! Not a lot of people like Gladiator because it's not as strong as a Daishi, or as handsome as a Mad Cat. But it's fast and can jump.

Gladiator in MW4 is very different than in the TRO. IIRC there is a bug in the program that allows you to put 4 PPC, 1 Gauss and a bunch of lasers on a Gladiator, and not overheat (with the heat turned on). A lot of players claimed to have destroyed a Daishi in 1 alpha strike using this loadout. I wish I knew how to do it.
Reply
:iconkatwylder:
KatWylder Featured By Owner Jul 23, 2009   Digital Artist
Oh, I see you changed the background. The darker sky and smoke looks good--gives it a moody atmosphere. :thumbsup:
Reply
:iconroguebaron:
RogueBaron Featured By Owner Jul 23, 2009  Hobbyist Traditional Artist
The smoke is from your tutorial, so you deserve part of the credit.
Reply
:iconkatwylder:
KatWylder Featured By Owner Jul 23, 2009   Digital Artist
Bah, don't be so modest. :)
Reply
:iconsentinel28a:
sentinel28a Featured By Owner Jul 6, 2009
Looks great. The Gladiator just isn't a "pretty" 'Mech aesthetically-wise (compared to say, the Wraith, which looks kewl, or the Mad Cat, which looks deadly), but it's workmanlike, and I think you've done a great job here. Especially for someone doing CG for the first time.

Two very, VERY minor complaints/addendums (neither of which have anything to do with your drawing):

1) Manfred von Richthofen is only the "ace of aces" of WWI. The actual title belongs to Erich Hartmann of WWII (352 kills). Just thought I'd mention it.

2) Two LB-20Xs and two ER-LLs? It's just me, but I'd have a secondary array of medium lasers or something. It sounds like this variant "bulks out" (runs out of internal space) before it runs out of tonnage, or you're just very heat-conscious!

Like I said, small stuff. It's a great drawing.
Reply
:iconroguebaron:
RogueBaron Featured By Owner Jul 6, 2009  Hobbyist Traditional Artist
Sentinel,
Thanks for the info. I edited the text per your info.

As for the variant's loadout, I have received a lot of flak regarding tonnage, space, and heat of the variant. It does violate TRO's to start with.

However, in Blood Legacy, Vlad (Ward) piloted an Executioner that allegedly had 42 tons of weapons/equipments. At that time I thought "If this much violation is canonized (by Stackpole, no less), why shouldn't I do it?" So this is what I came up.

I never tested it in table top, but like you implied, it'll run really hot. I'll probably fight 2 turns then get overheated and shot to death by others.

However, it's a really fun variant :D
Reply
:iconmilitant-antibody:
Militant-Antibody Featured By Owner Oct 29, 2010
If you hit anything with those LBX "sandblasters" they'll more than likely fall over. The piloting check on that amount of armour lost would be terrible.
Reply
:iconroguebaron:
RogueBaron Featured By Owner Oct 30, 2010  Hobbyist Traditional Artist
That is true. Thanks!
Reply
:iconkatwylder:
KatWylder Featured By Owner Jul 5, 2009   Digital Artist
Oh, I almost forgot! The tutorial you name in the comments is for Painter 7, which is quite a bit different from PSP7. Photoshop tutorials would actually be closer to the program you're using, if you can't find any good ones for PSP 7.

I also found a couple things that you might find interesting--bother for PhotoShop. (The methods are highly similar, though, to what you can do in PSP.)
[link]
[link]

And finally, I found a decent PSP 7 tut on this site. [link]
Reply
:iconroguebaron:
RogueBaron Featured By Owner Jul 5, 2009  Hobbyist Traditional Artist
Thanks again for the links. I thought the principle was the same for every program. Next time I'll try to use these tutorials instead.
Reply
:iconkatwylder:
KatWylder Featured By Owner Jul 5, 2009   Digital Artist
Oh, you're quite right that the principles are the same. However, Painter is and always has been about replicating natural medias like oil paints, watercolors, etc. Apps like PhotoShop and PSP are more based on layers. So, tutorials for those programs offer some better tips in that area.
Reply
:iconkatwylder:
KatWylder Featured By Owner Jul 5, 2009   Digital Artist
prdarkfox mentioned the background, and having used PSP7, I can see what your problem is. The size of the texture you used is too small. Next time, I'd suggest either leaving the texture off the sky, ( a simple blue gradient often works better) or increasing the size of the texture a great deal.

My advice to anyone who's new to digital coloring is always to use textures sparingly. :thumbsup:

That said, this is a really nice color job. You've got a good grasp on light source and how to render shadows, and how to shade metal, which can be really tricky. Excellent work. :)
Reply
:iconroguebaron:
RogueBaron Featured By Owner Jul 5, 2009  Hobbyist Traditional Artist
Thanks for the input. There's a "cloud" texture on the menu and I was tempted to take the easy road. There's always next time.
Reply
:iconkatwylder:
KatWylder Featured By Owner Jul 5, 2009   Digital Artist
There's a menu, (I'll send you a screenshot when I can remember) that lets you increase the size of the texture. Just doing that, actually, would help.

What I do a lot of times is just take a light, low-opacity color, and just do a little loose, smudgy shape with that. It's quick, it's easy, and it looks surprisingly good for every little effort. :)
Reply
:iconprdarkfox:
prdarkfox Featured By Owner Jul 5, 2009  Hobbyist General Artist
The background kind of looks like a crayon drawing, with the unsteady-like lines in the back and the filter selection of the color.
Fortunately it doesn't take much away from the actual 'Mech, which came out damn well. Very nice work.
Reply
:iconroguebaron:
RogueBaron Featured By Owner Jul 6, 2009  Hobbyist Traditional Artist
Actually it's called "lack of experience". Thanks for the review. I'll keep it in mind for the next time.
Reply
:iconprdarkfox:
prdarkfox Featured By Owner Jul 6, 2009  Hobbyist General Artist
No problem. :)
Reply
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July 5, 2009
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