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©2009 ~RogueBaron
:iconroguebaron:

Artist's Comments

Gladiator (Executioner) “Red Baron”


Manufacturer: Alshain BattleWorx
Model: Executioner (Gladiator)
Class: Assault
Mass: 95 tons
Chassis: Clan Series Assault SXE
Armor: Arcadia Compound Delta VII Ferro-Fibrous 15.5 tons
Engine Heavy Force 380 XL
Cruising Speed: 46.8 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro Fibrous, 15.5 tons
Armament:
2 Clan ER Large Lasers
2 Clan LBX-20 Autocannons


I call this "Red Baron" after Manfred von Richtoffen, the ace of aces in WWI (edited). The Red Baron is a customized Executioner (Gladiator) and is featured in all "I,Kerensky" series.

This is my first ever digital painting. First I sketch the mech with pencil, then scan and imported it to Paint Shop Pro 7. I documented every step, and you can see them in my scrapbook folder.
Creating lineart proved to be the hardest job (6-1/2 hours). But it is worth doing.
For coloring / shadowing / detailing, I follow the tutorial by hito76:

[link]

Special thanks to SulliMike23, :iconkatwylder:, :iconsentinel28a:, :iconprdarkfox: and :iconsideline: for encouragement.

Since this is my first, please be generous in your reviews. I'd greatly appreciate it.

EDIT: July 17 2009 I changed the background using techniques I learnt from Kat's tutorial. It's still not perfect, but I think it's much more interesting than the old one.

Comments


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:iconprdarkfox:
The background kind of looks like a crayon drawing, with the unsteady-like lines in the back and the filter selection of the color.
Fortunately it doesn't take much away from the actual 'Mech, which came out damn well. Very nice work.
:iconkatwylder:
prdarkfox mentioned the background, and having used PSP7, I can see what your problem is. The size of the texture you used is too small. Next time, I'd suggest either leaving the texture off the sky, ( a simple blue gradient often works better) or increasing the size of the texture a great deal.

My advice to anyone who's new to digital coloring is always to use textures sparingly. :thumbsup:

That said, this is a really nice color job. You've got a good grasp on light source and how to render shadows, and how to shade metal, which can be really tricky. Excellent work. :)

--
Confidence-crusher #127: Your drill sergeant informs you that, "Your tanks has wheels."

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BattleTech fanfics
:iconkatwylder:
Oh, I almost forgot! The tutorial you name in the comments is for Painter 7, which is quite a bit different from PSP7. Photoshop tutorials would actually be closer to the program you're using, if you can't find any good ones for PSP 7.

I also found a couple things that you might find interesting--bother for PhotoShop. (The methods are highly similar, though, to what you can do in PSP.)
[link]
[link]

And finally, I found a decent PSP 7 tut on this site. [link]

--
Confidence-crusher #127: Your drill sergeant informs you that, "Your tanks has wheels."

Blender3D Club
BattleTech fanfics
:iconroguebaron:
Thanks for the input. There's a "cloud" texture on the menu and I was tempted to take the easy road. There's always next time.
:iconroguebaron:
Thanks again for the links. I thought the principle was the same for every program. Next time I'll try to use these tutorials instead.
:iconkatwylder:
Oh, you're quite right that the principles are the same. However, Painter is and always has been about replicating natural medias like oil paints, watercolors, etc. Apps like PhotoShop and PSP are more based on layers. So, tutorials for those programs offer some better tips in that area.

--
Confidence-crusher #127: Your drill sergeant informs you that, "Your tanks has wheels."

Blender3D Club
BattleTech fanfics
:iconkatwylder:
There's a menu, (I'll send you a screenshot when I can remember) that lets you increase the size of the texture. Just doing that, actually, would help.

What I do a lot of times is just take a light, low-opacity color, and just do a little loose, smudgy shape with that. It's quick, it's easy, and it looks surprisingly good for every little effort. :)

--
Confidence-crusher #127: Your drill sergeant informs you that, "Your tanks has wheels."

Blender3D Club
BattleTech fanfics
:iconroguebaron:
Actually it's called "lack of experience". Thanks for the review. I'll keep it in mind for the next time.

Details

July 5
550 KB
84.5 KB
1024×640

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